ROSANNA STENSTRÖM
Design for a Mobile
Exercise App

Overview
Client
Hyper Island, a digital creative business school.
Mission
Develop a concept for a digital healthcare provider focused on addressing ergonomic issues for remote workers. Inspired by research and articles highlighting increased work-related pain during the pandemic, I designed a mobile app to help users manage pain and build healthier habits to prevent it.
Design areas
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UX research
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Ideation
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Rapid prototyping
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User testing

Hi-fidelity frames
Home, Library, Calendar

Landing page
The process - step 1
Insights from Research
User research & problem definition
To understand the challenges of remote, screen-based work, I conducted online research and four user interviews. Key insights revealed:
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Pain caused by long hours of sitting, especially in the neck, back, and shoulders.
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Issues from repetitive or static motions.
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Users often forget to take exercise breaks or step away from the screen.
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Short, frequent breaks and exercises were seen as effective for improving wellness.
I synthesized these findings using affinity diagramming, empathy mapping, and user journey mapping to identify core user needs and pain points.

User journey
The process - step 2
Ideation
From the user research I defined the core problem: "How might we help remote workers find exercises for immediate pain relief and support their long-term wellness?"
I explored multiple solutions and selected the one that best addressed the goal of helping users manage pain effectively. Using the Hook Model, I mapped user interactions across four phases to enhance product value.
I developed the concept through a concept card, user story (context, problem, interaction, and change), task flow, and wireframe. I then created an analog prototype, sketched on paper, and tested it with users using the POP app (now Marvel).

Hook model showing a way of creating habit-forming products

User journey
The process - step 3
Prototyping & Testing
I created a grayscale high-fidelity prototype in Figma to focus user feedback on functionality rather than color. User testing revealed that users valued:
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Quick access to exercises,
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A variety of options to address changing pain,
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Clear time estimates for each exercise.

Hi-fidelity designs
Reflection & future possibilities
This project taught me to stay focused on core features that solve users' immediate needs, helping me grow as a product designer. I see opportunities to expand the design with personalized features to promote healthier work habits.
After our ethics module at Hyper Island, I identified improvements, such as testing with a wider age range to ensure readability through proper contrast and sizing. Overall, this was a meaningful and enjoyable project, addressing a real challenge faced by remote workers.