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Design for a Mobile
Exercise App

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Overview

Client 

Hyper Island, a digital creative business school. 

Mission

Develop a concept for a digital healthcare provider focused on addressing ergonomic issues for remote workers. Inspired by research and articles highlighting increased work-related pain during the pandemic, I designed a mobile app to help users manage pain and build healthier habits to prevent it.​

Design areas

  • UX research

  • Ideation

  • Rapid prototyping

  • User testing

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Hi-fidelity frames

Home, Library, Calendar

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Landing page

The process - step 1

Insights from Research

User research & problem definition

To understand the challenges of remote, screen-based work, I conducted online research and four user interviews. Key insights revealed:

  • Pain caused by long hours of sitting, especially in the neck, back, and shoulders.

  • Issues from repetitive or static motions.

  • Users often forget to take exercise breaks or step away from the screen.

  • Short, frequent breaks and exercises were seen as effective for improving wellness.

I synthesized these findings using affinity diagramming, empathy mapping, and user journey mapping to identify core user needs and pain points.

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User journey

The process - step 2

Ideation 

From the user research I defined the core problem: "How might we help remote workers find exercises for immediate pain relief and support their long-term wellness?"

 

I explored multiple solutions and selected the one that best addressed the goal of helping users manage pain effectively. Using the Hook Model, I mapped user interactions across four phases to enhance product value.

I developed the concept through a concept card, user story (context, problem, interaction, and change), task flow, and wireframe. I then created an analog prototype, sketched on paper, and tested it with users using the POP app (now Marvel).

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Hook model showing a way of creating habit-forming products

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User journey

The process - step 3

Prototyping & Testing

I created a grayscale high-fidelity prototype in Figma to focus user feedback on functionality rather than color. User testing revealed that users valued:

  • Quick access to exercises,

  • A variety of options to address changing pain,

  • Clear time estimates for each exercise.

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Hi-fidelity designs

Reflection & future possibilities

This project taught me to stay focused on core features that solve users' immediate needs, helping me grow as a product designer. I see opportunities to expand the design with personalized features to promote healthier work habits.

After our ethics module at Hyper Island, I identified improvements, such as testing with a wider age range to ensure readability through proper contrast and sizing. Overall, this was a meaningful and enjoyable project, addressing a real challenge faced by remote workers.

Phone

+46 762 722 676

Email

Connect

  • LinkedIn
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